Composer · Sweden

Orchestral music for the spaces between the battles

Intimate, handcrafted scores for RPG, Metroidvania and adventure games — built for worlds that feel like somewhere

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Featured Releases

Music Packs

Orchestral music packs with seamless loops, adaptive layers and stingers — built for RPG, adventure, Metroidvania and platformer games.

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Orchestral Music Pack

Atlas Companion

Orchestral Music Pack — Atlas Companion

Over two hours of professionally composed music. Adventurous exploration themes, intense battle layers, contextual pieces and stingers. Primarily orchestral, with dreamy electronic textures, gritty percussion loops and traditional acoustic instruments.

11Full songs
114Audio files
2h+Of music
9Stingers
OrchestralBattle LayersSeamless LoopsStingersRPG / JRPGMetroidvania44.1kHz / 16-bitNo AIRoyalty-free

From $29.99

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    Orchestral Exploration Pack

     

    Orchestral Exploration Pack

    Over an hour of music spanning snowy peaks, forest fields and dark caverns. Each track includes multiple tension layers you can trigger dynamically in combat, or use as standalone themes.

    5Full songs
    29Audio files
    1h+Of music
    OrchestralTension LayersSeamless LoopsAdventureJRPGPlatformerNo AIRoyalty-free

    From $9.99

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      Coming Soon
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      Echoes of the Silent Woods

      Melancholic forest music for Metroidvanias

      Echoes of the Silent Woods

      A complete forest chapter solution — exploration, danger, safe zones and ambient in one coherent musical voice. Solo flute, pizzicato strings, celesta textures and haunting woodwinds. Designed for worlds that feel ancient and lonely.

      10Full songs
      6Stingers
      $19.99At release
      OrchestralSeamless LoopsStingersMetroidvaniaNordicNo AIRoyalty-free
      Martin Mellström — composer
      The Composer

      Music that moves

      I make orchestral music for games. Smaller ensembles, a lot of minor keys, and enough ambient detail that a loop stays interesting after the twentieth time through.

      The goal is always that the music belongs in the scene. Not just underneath it. Wind in the right place, a texture that shifts as the tension builds, an instrument choice that fits the world.

      On the practical side: seamless loops that actually loop, multiple intensity layers you can trigger in engine, and stems for when you want to take it apart.

      Notes & Thoughts

      From the Studio

      On composing, game audio and the occasional tool recommendation.

      AI and Music-Making for Games
      March 16, 2026
      WorkflowAIMusic Packs

      AI and Music-Making for Games — Where I Draw the Line

      Read more →
      March 10, 2026
      Music Packs

      Welcome to the Studio

      Read more →
      Film Work

      Tantleken (2023)

      Tantleken — documentary film 2023

      Original score for the Swedish documentary directed by Charlotte Berglin. Piano-led compositions with ambient textures, written to sit close to the story.

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        Common Questions

        FAQ

        Can I use this music in my commercial indie game? +

        Yes — all my music packs are royalty-free and cleared for commercial use. You pay once and can use the music in your game indefinitely, across all platforms. No recurring licensing fees, no revenue splits, no attribution required.

        Do the tracks loop seamlessly? +

        Yes. Every track is designed as a seamless loop, integrating cleanly into Unity, Unreal, Godot or any other engine. The Atlas Companion pack includes battle layers for dynamic audio systems, and the Orchestral Exploration Pack includes tension layers for the same purpose.

        What game genres is the music suited for? +

        My packs work especially well for RPG, JRPG, adventure, Metroidvania, platformer and fantasy games — anything that benefits from an orchestral palette. The music is cinematic rather than chiptune, so it suits games with an immersive atmosphere.

        Is the music made by AI? +

        No. All my music is 100% human-composed. I write, arrange and produce every track using professional orchestral sample libraries alongside live instruments.

        Can I commission custom music for my game or film? +

        Yes — get in touch via the contact form below. I take on selected custom composition projects for games and film. Include a brief description of your project, genre and timeline and I'll get back to you within 1–2 days.