Intimate, handcrafted scores for RPG, Metroidvania and adventure games — built for worlds that feel like somewhere
Orchestral music packs with seamless loops, adaptive layers and stingers — built for RPG, adventure, Metroidvania and platformer games.
Atlas Companion
Over two hours of professionally composed music. Adventurous exploration themes, intense battle layers, contextual pieces and stingers. Primarily orchestral, with dreamy electronic textures, gritty percussion loops and traditional acoustic instruments.
From $29.99
Over an hour of music spanning snowy peaks, forest fields and dark caverns. Each track includes multiple tension layers you can trigger dynamically in combat, or use as standalone themes.
From $9.99
Melancholic forest music for Metroidvanias
A complete forest chapter solution — exploration, danger, safe zones and ambient in one coherent musical voice. Solo flute, pizzicato strings, celesta textures and haunting woodwinds. Designed for worlds that feel ancient and lonely.
I make orchestral music for games. Smaller ensembles, a lot of minor keys, and enough ambient detail that a loop stays interesting after the twentieth time through.
The goal is always that the music belongs in the scene. Not just underneath it. Wind in the right place, a texture that shifts as the tension builds, an instrument choice that fits the world.
On the practical side: seamless loops that actually loop, multiple intensity layers you can trigger in engine, and stems for when you want to take it apart.
On composing, game audio and the occasional tool recommendation.
Original score for the Swedish documentary directed by Charlotte Berglin. Piano-led compositions with ambient textures, written to sit close to the story.
♫ Listen — original scoreYes — all my music packs are royalty-free and cleared for commercial use. You pay once and can use the music in your game indefinitely, across all platforms. No recurring licensing fees, no revenue splits, no attribution required.
Yes. Every track is designed as a seamless loop, integrating cleanly into Unity, Unreal, Godot or any other engine. The Atlas Companion pack includes battle layers for dynamic audio systems, and the Orchestral Exploration Pack includes tension layers for the same purpose.
My packs work especially well for RPG, JRPG, adventure, Metroidvania, platformer and fantasy games — anything that benefits from an orchestral palette. The music is cinematic rather than chiptune, so it suits games with an immersive atmosphere.
No. All my music is 100% human-composed. I write, arrange and produce every track using professional orchestral sample libraries alongside live instruments.
Yes — get in touch via the contact form below. I take on selected custom composition projects for games and film. Include a brief description of your project, genre and timeline and I'll get back to you within 1–2 days.